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Takes place after the events of The Legend of Zelda: Ocarina of Time and uses its game engine. [37] [38] Features masks that transform the main character. [18] Noted for its darker tone and themes compared to other titles in the franchise. First The Legend of Zelda title where Eiji Aonuma was the primary director. [18]
Pages in category "The Legend of Zelda spin-off games" The following 13 pages are in this category, out of 13 total. This list may not reflect recent changes .
He asked Grezzo to work with Nintendo EPD Group No.3 on the game, as it was the first time they had worked on an original Zelda game rather than a remake. [9] The game features a similar art style to the 2019 remake of Link's Awakening. Echoes of Wisdom is the first main Zelda game with Princess Zelda as the primary playable character. [10]
In the 1990s, Philips Interactive Media published three action-adventure games based on Nintendo's Legend of Zelda franchise for its Compact Disc-Interactive (CD-i) players. . The first two, Link: The Faces of Evil and Zelda: The Wand of Gamelon, were developed by Animation Magic and released simultaneously on October 10, 1993, [1] and Zelda's Adventure was developed by Viridis and released on ...
Both games are based on Nintendo's The Legend of Zelda franchise, but are not acknowledged as official, canonical entries [2] and are the first two games of three Zelda games released for the CD-i. The third, Zelda's Adventure, was developed separately and plays differently.
The Legend of Zelda, originally released in Japan as The Hyrule Fantasy: Zelda no Densetsu, [a] [4] [b] is an action-adventure game developed and published by Nintendo. [5] The first game of The Legend of Zelda series, it is set in the fantasy land of Hyrule and centers on an elf-like boy named Link, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess ...
After all, Echoes of Wisdom is a reminder of some of the best parts of The Legend of Zelda games: fun puzzles, moving music, fascinating lore and an all-around sweet story. Hopefully it's the ...
The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that let the player lock the camera on to enemy or friendly non-player characters which simplified 3D combat. [citation needed]