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  2. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    Quake was also intended to feature Virtua Fighter-influenced third-person melee combat. However, id Software considered it to be risky, and it would've taken longer to develop the engine. Because the project was taking too long, the third-person melee was eventually dropped. [4] [5] Simplified process of reducing map complexity in Quake

  3. Magi (gamer) - Wikipedia

    en.wikipedia.org/wiki/Magi_(gamer)

    Mainly using the character Falco Lombardi, [1] [2] Sullivan's improving tournament placements led her to be ranked as a top 100 Melee player in the world by 2018, according to power rankings presented by Red Bull and esports team Panda. She is the first woman to appear on formal power rankings of Melee players. [3] [4]

  4. Project M - Wikipedia

    en.wikipedia.org/wiki/Project_M

    A large number of competitive Super Smash Bros. Melee players were disappointed upon the release of its sequel Brawl six-and-a-half years after the release of Melee.The general consensus among competitive players was that the latter game's developers had reworked the older battling system to better appeal to casual gamers, by making the attacks and movement of the game significantly slower in ...

  5. Mang0 - Wikipedia

    en.wikipedia.org/wiki/Mang0

    Joseph Manuel Marquez, (born December 10, 1991) [1] known by his gamertag Mango (stylized MaNg0 or Mang0), is an American professional Super Smash Bros. Melee player and streamer from Norwalk, California.

  6. Weapons in Star Trek - Wikipedia

    en.wikipedia.org/wiki/Weapons_in_Star_Trek

    The Star Trek fictional universe contains a variety of weapons, ranging from missiles (photon torpedoes) to melee (primarily used by the Klingons, a race of aliens in the Star Trek universe). The Star Trek franchise consists mainly of several multi-season television shows and thirteen movies, as well as various video games and merchandise.

  7. RenderWare - Wikipedia

    en.wikipedia.org/wiki/RenderWare

    It originated in the era of software rendering on CPUs prior to the appearance of GPUs, competing with other libraries such as Argonaut Games's BRender and RenderMorphics' Reality Lab (the latter was acquired by Microsoft and became Direct3D). Renderware 4 was revealed at GDC 2004. [2] It was licensed over 200 times.

  8. LuxCoreRender - Wikipedia

    en.wikipedia.org/wiki/LuxCoreRender

    Biased and unbiased rendering: Users can choose between physical accuracy (unbiased) and speed (biased). Full spectral rendering: Instead of discrete RGB colour bands, full spectra are used for internal calculations.

  9. RenderScript - Wikipedia

    en.wikipedia.org/wiki/Renderscript

    RenderScript is designed to always run on the various Android platforms regardless of hardware type. Performance tuning is done at runtime. RenderScript portability depends upon device-specific drivers: [4] a basic CPU-only driver is provided for every device, while there exist some specific chipset-provided RenderScript drivers that enable GPU usage (e.g. Qualcomm specific drivers, which are ...