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Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, [2] the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games ...
The rights to the assets and intellectual property of Rise of Nations, Thrones and Patriots, and Rise of Nations: Rise of Legends and the Big Huge Games trademark were sold in the bankruptcy auction of 38 Studios to Microsoft Studios on December 11, 2013. Gross proceeds of the auction totaled $320,000. [7] [28] [29]
Rise of Nations: Rise of Legends; Rise of Nations: Thrones and Patriots This page was last edited on 27 July 2024, at 15:29 (UTC). Text is ...
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Rise of Nations: Thrones and Patriots, the expansion pack to the original game Rise of Nations: Extended Edition, the re-release of the original game and the expansion; Rise of Nations: Rise of Legends, a real-time strategy fantasy spin-off of the series; Rise of Nations, a Roblox grand strategy game inspired by Hearts of Iron IV
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king: EA Los Angeles: Fantasy: WIN: War of the Ring mode 2006: Warhammer 40,000: Dawn of War: Dark Crusade: Relic Entertainment: Sci-fi/Fantasy: WIN: Campaign mode 2008: Command & Conquer 3: Kane's Wrath: EA Los Angeles: Sci-fi: WIN, Xbox: Global Conquest mode 2008
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