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The Love2D library which uses the Lua programming language implements channels with push and pop operations similar to stacks. The pop operation will block so as long as there is data resident on the stack. A demand operation is equivalent to pop, except it will block until there is data on the stack
If a pop operation on the stack causes the stack pointer to move past the origin of the stack, a stack underflow occurs. If a push operation causes the stack pointer to increment or decrement beyond the maximum extent of the stack, a stack overflow occurs. Some environments that rely heavily on stacks may provide additional operations, for example:
Pop word from stack and store in local variable ISUB N/A Pop two words from stack; subtract the top word from the second to top word, push the difference; LDC_W constant name Push constant from constant pool onto stack NOP N/A Do nothing OUT N/A Pop word off stack and print it to standard out POP N/A Delete word from top of stack SWAP N/A
(In the examples that follow, a, b, and c are (direct or calculated) addresses referring to memory cells, while reg1 and so on refer to machine registers.) C = A+B 0-operand (zero-address machines), so called stack machines: All arithmetic operations take place using the top one or two positions on the stack: [9] push a, push b, add, pop c.
Typically push and pop are translated into multiple micro-ops, to separately add/subtract the stack pointer, and perform the load/store in memory. [3] Newer processors contain a dedicated stack engine to optimize stack operations. Pentium M was the first x86 processor to introduce a stack engine.
After processing all the input, the stack contains 56, which is the answer.. From this, the following can be concluded: a stack-based programming language has only one way to handle data, by taking one piece of data from atop the stack, termed popping, and putting data back atop the stack, termed pushing.
The sequence of pushes and pops performed by Knuth's sorting algorithm as it sorts a stack-sortable permutation form a Dyck language: reinterpreting a push as a left parenthesis and a pop as a right parenthesis produces a string of balanced parentheses. Moreover, every Dyck string comes from a stack-sortable permutation in this way, and every ...
Instructions are always fetched from the code segment. Any stack push or pop or any data reference referring to the stack uses the stack segment. All other references to data use the data segment. The extra segment is the default destination for string operations (for example MOVS or CMPS). FS and GS have no hardware-assigned uses.