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  2. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    The greedy algorithm heuristic says to pick whatever is currently the best next step regardless of whether that prevents (or even makes impossible) good steps later. It is a heuristic in the sense that practice indicates it is a good enough solution, while theory indicates that there are better solutions (and even indicates how much better, in ...

  3. Fiduccia–Mattheyses algorithm - Wikipedia

    en.wikipedia.org/wiki/Fiduccia–Mattheyses...

    FM algorithm is a linear time heuristic for improving network partitions. New features to K-L heuristic: Aims at reducing net-cut costs; the concept of cutsize is extended to hypergraphs. Only a single vertex is moved across the cut in a single move. Vertices are weighted. Can handle "unbalanced" partitions; a balance factor is introduced.

  4. Category:Heuristic algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Heuristic_algorithms

    Page information; Get shortened URL; Download QR code; ... Pages in category "Heuristic algorithms" ... This page was last edited on 2 March 2020, ...

  5. Metaheuristic - Wikipedia

    en.wikipedia.org/wiki/Metaheuristic

    In computer science and mathematical optimization, a metaheuristic is a higher-level procedure or heuristic designed to find, generate, tune, or select a heuristic (partial search algorithm) that may provide a sufficiently good solution to an optimization problem or a machine learning problem, especially with incomplete or imperfect information or limited computation capacity.

  6. Lifelong Planning A* - Wikipedia

    en.wikipedia.org/wiki/Lifelong_Planning_A*

    LPA* maintains two estimates of the start distance g*(n) for each node: . g(n), the previously calculated g-value (start distance) as in A*; rhs(n), a lookahead value based on the g-values of the node's predecessors (the minimum of all g(n' ) + d(n' , n), where n' is a predecessor of n and d(x, y) is the cost of the edge connecting x and y)

  7. 3-opt - Wikipedia

    en.wikipedia.org/wiki/3-opt

    In optimization, 3-opt is a simple local search heuristic for finding approximate solutions to the travelling salesperson problem and related network optimization problems. . Compared to the simpler 2-opt algorithm, it is slower but can generate higher-quality soluti

  8. Matheuristics - Wikipedia

    en.wikipedia.org/wiki/Matheuristics

    Matheuristics [1] [2] are problem agnostic optimization algorithms that make use of mathematical programming (MP) techniques in order to obtain heuristic solutions. Problem-dependent elements are included only within the lower-level mathematic programming, local search or constructive components.

  9. Incremental heuristic search - Wikipedia

    en.wikipedia.org/wiki/Incremental_heuristic_search

    Incremental search algorithms reuse information from previous searches to speed up the current search and solve search problems potentially much faster than solving them repeatedly from scratch. [2] Similarly, heuristic search has also been studied at least since the late 1960s.