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  2. Channel (programming) - Wikipedia

    en.wikipedia.org/wiki/Channel_(programming)

    The Love2D library which uses the Lua programming language implements channels with push and pop operations similar to stacks. The pop operation will block so as long as there is data resident on the stack. A demand operation is equivalent to pop, except it will block until there is data on the stack

  3. Stack (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Stack_(abstract_data_type)

    If a pop operation on the stack causes the stack pointer to move past the origin of the stack, a stack underflow occurs. If a push operation causes the stack pointer to increment or decrement beyond the maximum extent of the stack, a stack overflow occurs. Some environments that rely heavily on stacks may provide additional operations, for example:

  4. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    A push operation decrements the pointer and copies the data to the stack; a pop operation copies data from the stack and then increments the pointer. Each procedure called in the program stores procedure return information (in yellow) and local data (in other colors) by pushing them onto the stack.

  5. Threaded code - Wikipedia

    en.wikipedia.org/wiki/Threaded_code

    Token-threaded code implements the thread as a list of indices into a table of operations; the index width is naturally chosen to be as small as possible for density and efficiency. 1 byte / 8-bits is the natural choice for ease of programming, but smaller sizes like 4-bits, or larger like 12 or 16 bits, can be used depending on the number of ...

  6. IJVM - Wikipedia

    en.wikipedia.org/wiki/IJVM

    Pop word from stack and store in local variable ISUB N/A Pop two words from stack; subtract the top word from the second to top word, push the difference; LDC_W constant name Push constant from constant pool onto stack NOP N/A Do nothing OUT N/A Pop word off stack and print it to standard out POP N/A Delete word from top of stack SWAP N/A

  7. Little Computer 3 - Wikipedia

    en.wikipedia.org/wiki/Little_Computer_3

    Little Computer 3, or LC-3, is a type of computer educational programming language, an assembly language, which is a type of low-level programming language. It features a relatively simple instruction set, but can be used to write moderately complex assembly programs, and is a viable target for a C compiler .

  8. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    In addition, the stack pointer must always be 4-byte aligned, and must always be 8-byte aligned at a function call with a public interface. [3] This calling convention causes a "typical" ARM subroutine to: In the prologue, push r4 to r11 to the stack, and push the return address in r14 to the stack (this can be done with a single STM instruction);

  9. Stack register - Wikipedia

    en.wikipedia.org/wiki/Stack_register

    Typically push and pop are translated into multiple micro-ops, to separately add/subtract the stack pointer, and perform the load/store in memory. [3] Newer processors contain a dedicated stack engine to optimize stack operations. Pentium M was the first x86 processor to introduce a stack engine.