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The Demon Hunter's hero power Demon Claws is a one mana cost power to give a +1 attack bonus to the hero. [35] Several of the Demon Hunter class cards introduce the Outcast keyword which triggers an effect if the card is in the far left or right of the player's hand, thus requiring the player to play cards in a specific order to gain that ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
It is then revealed that Bruenor faked his death with the help of Nanfoodle and Jessa in order to continue his quest for Gauntlgrym while leaving Mithral Hall in Banak's good hands. Drizzt, Bruenor, Jessa, Nanfoodle, Pwent, Guenhwyvar, and Andahar then leave on their secret quest. (Andahar is a magical unicorn that can be summoned much like ...
The order hall locations include the sanctuary beneath Light's Hope Chapel for paladins, a cave overlooking the Maelstrom for shamans, and an enclave on the Burning Legion portal world of Dreadscar Rift for warlocks. [14] The order halls do not include access to the auction house or banks and only the druid and mage order halls include a mailbox.
In Boing Boing's review, Jason Louv wrote that "it’s probably the best adventure we’ve yet seen for the new edition of D&D, improving in many ways upon Princes of the Apocalypse, the previous adventure release, which in itself was a marked improvement over the Tyranny of Dragons story".
Yes, Call of the Netherdeep is a D&D campaign and, yes, it has epic fights. But it's also campaign of relationships, empathy, and personal growth (or the lack thereof, depending on how you want to play it). From start to finish, these things will significantly impact the campaign, both the characters and the world around them.
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Forgotten Realms Campaign Guide: Bruce R. Cordell, Ed Greenwood, and Chris Sims: August 19, 2008: A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of ...