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Dracula (1983 video game) Dracula (1986 video game) Dracula: Resurrection; Dracula 2: The Last Sanctuary; Dracula 3: The Path of the Dragon; Dracula 4: The Shadow of the Dragon; Dracula 5: The Blood Legacy; Dracula the Undead (video game) Dracula Twins; Dracula Unleashed; Dracula: Crazy Vampire; Dracula: Origin; Dráscula: The Vampire Strikes Back
Dracula was a third-party software developed for Mattel's Intellivision video game system. While most games developed for the system were ports of games made for other systems, there were some console exclusive games, including Dracula. [4] Dracula was designed by Alan Smith with Wilfredo Aguilar assisting on some graphics. [5]
Known in Japan as Akumajō Dracula Gallery of Labyrinth (悪魔城ドラキュラ ギャラリー・オブ・ラビリンス, Akumajō Dorakyura Gyararī obu Rabirinsu, lit. "Demon Castle Dracula: Gallery of Labyrinth") [64] First Castlevania game with online cooperative multiplayer.
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Castlevania: Harmony of Despair, released in 2010, was an online, multiplayer title in-which players could play as past Castlevania characters and explore stages. [37] A mobile game called Castlevania: Grimoire of Souls was released on September 19, 2019 for iOS through Apple Arcade. [38] Arcade and slot machines based on the series have been ...
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Castlevania: Harmony of Despair features cooperative gameplay somewhat similar to Castlevania: Portrait of Ruin.. Gameplay includes a co-op mode (the Xbox 360 release only allows for internet co-op, while the PlayStation 3 release supports local multiplayer [4]) which plays like the "Boss Rush Mode" of previous 2D Castlevania games, but with several rooms and items to find, culminating in a ...
At the 2006 Tokyo Game Show, Igarashi confirmed details about the WiFi modes and stated Portrait of Ruin would have a cooperative time attack and an online shop mode. [29] Because of Nintendo's solid infrastructure for the DS, Igarashi wanted to try the online components, and test for possible online game play, in future Castlevania titles. [29]