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  2. Dev-C++ - Wikipedia

    en.wikipedia.org/wiki/Dev-C++

    Other DevPaks include libraries for more advanced function use. Users of Dev-C++ can download additional libraries, or packages of code that increase the scope and functionality of Dev-C++, such as graphics, compression, animation, sound support and many more. Users can create DevPaks and host them for free on the site.

  3. Borland Graphics Interface - Wikipedia

    en.wikipedia.org/wiki/Borland_Graphics_Interface

    BGI was accessible in C/C++ with graphics.lib / graphics.h, and in Pascal via the graph unit. BGI was less powerful than modern graphics libraries such as SDL or OpenGL, since it was designed for 2D presentation graphics instead of event-based 3D applications.

  4. Include directive - Wikipedia

    en.wikipedia.org/wiki/Include_directive

    The C standard library is declared as a collection of header files. The C++ standard library is similar, but the declarations may be provided by the compiler without reading an actual file. C standard header files are named with a .h file name extension, as in #include <stdio.h>. Typically, custom C header files have the same extension. Custom ...

  5. Visual Component Library - Wikipedia

    en.wikipedia.org/wiki/Visual_Component_Library

    VCL components can in fact be written in C++, but ultimately inherit from Delphi ancestors, since the C++Builder compiler and linker can consume object and header files produced by Delphi. This was one of the first examples of cross-language compatibility, something unseen until .Net.

  6. Turbo C - Wikipedia

    en.wikipedia.org/wiki/Turbo_C

    With the release of Turbo C++ 1.0 (in 1990), the two products were folded into one and the name "Turbo C" was discontinued. The C++ compiler was developed under contract by a company in San Diego, and was one of the first "true" compilers for C++ (until then, it was common to use pre-compilers that generated C code, ref. Cfront).

  7. Graphics library - Wikipedia

    en.wikipedia.org/wiki/Graphics_library

    A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks.

  8. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    C++23 instead considers these headers as useful for interoperability with C, and recommends against their usage outside of programs that are intended to be both valid C and C++ programs. No other headers in the C++ Standard Library end in ".h". Features of the C++ Standard Library are declared within the std namespace.

  9. Anti-Grain Geometry - Wikipedia

    en.wikipedia.org/wiki/Anti-Grain_Geometry

    Anti-Grain Geometry (AGG) is a 2D rendering graphics library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon. The library is operating system independent and renders to an abstract memory object.