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MayaVi was developed by Prabhu Ramachandran, is free and distributed under the BSD License. It is cross-platform and runs on any platform where both Python and VTK are available (almost any Unix, Mac OS X, or Windows). MayaVi is pronounced as a single name, "Ma-ya-vee", meaning "magical" in Sanskrit.
UVW mapping is a mathematical technique for coordinate mapping. [1] In computer graphics, it most commonly maps an object's surface in to a solid texture with UVW coordinates in , in contrast to UV mapping, which maps surfaces in to an image with UV coordinates in .
If the mesh is a UV sphere, for example, the modeller might transform it into an equirectangular projection. Once the model is unwrapped, the artist can paint a texture on each triangle individually, using the unwrapped mesh as a template. When the scene is rendered, each triangle will map to the appropriate texture from the "decal sheet".
CloudCompare is a 3D point cloud processing software (such as those obtained with a laser scanner).It can also handle triangular meshes and calibrated images. Originally created during a collaboration between Telecom ParisTech and the R&D division of EDF, the CloudCompare project began in 2003 with the PhD of Daniel Girardeau-Montaut on Change detection on 3D geometric data. [2]
Gmsh is a finite-element mesh generator developed by Christophe Geuzaine and Jean-François Remacle. Released under the GNU General Public License, Gmsh is free software. Gmsh contains 4 modules: for geometry description, meshing, solving and post-processing. Gmsh supports parametric input and has advanced visualization mechanisms.
SALOME is a multi-platform open source (LGPL-2.1-or-later) scientific computing environment, allowing the realization of industrial studies of physics simulations.. This platform, developed by a partnership between EDF and CEA, sets up an environment for the various stages of a study to be carried out: from the creation of the CAD model and the mesh to the post-processing and visualization of ...
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One of the earliest meshfree methods is smoothed particle hydrodynamics, presented in 1977. [1] Libersky et al. [2] were the first to apply SPH in solid mechanics. The main drawbacks of SPH are inaccurate results near boundaries and tension instability that was first investigated by Swegle.