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Interest in dead man's controls increased with the introduction of electric trams (streetcars in North America) and especially electrified rapid transit trains. The first widespread use came with the introduction of the mass-produced Birney One-Man Safety (tram) Car, though dead-man equipment was fairly rare on US streetcars until the successful PCC streetcar, which had a left-foot-operated ...
Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.
Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.
The adaptive controller was designed for people with physical disabilities that would prevent them from using a gamepad or mouse and keyboard. An example would be PlayStation's access controller which allows for a large joystick, eight buttons on a circular pad, and four ports to plug in additional buttons or accessories. [17]
Tank controls have been criticized as stiff or cumbersome. [4] They have become less common over time and free-roaming cameras have become standard for 3D games. [2] The remastered versions of Grim Fandango, Resident Evil, and Tomb Raider include alternative control schemes, and later Resident Evil and Tomb Raider games discarded tank controls.
Logitech's first proprietary mechanical key switch keyboard, with custom Omron "Romer-G" switch keys and individual RGB backlight color per key. G410 "Atlas Spectrum" 2015: Logitech Romer-G: Wired — Controls are FN shortcuts assigned to F9–F12, Print Screen, Scroll Lock, and Pause keys: 0×0 0: RGB per key: Uses the "Romer-G" switches found ...
Cromemco JS-1 analog joystick, the first known for microcomputers. Shortly after the introduction of the first microcomputers, Cromemco introduced a S-100 bus card containing an analog-to-digital converter, and shortly after, a card with two of these and an associated analog joystick, the JS-1. This is the first known example of such a device ...
The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...