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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  3. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [ 1 ] [ 2 ] [ 3 ] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.

  4. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...

  5. People not AI will make games, PlayStation boss says - AOL

    www.aol.com/people-not-ai-games-playstation...

    The firm also faced criticism over the £699.99 price tag for its new PlayStation 5 Pro console - hardware capable of playing games at higher fidelity. The firm's two-person leadership model has ...

  6. Observation (video game) - Wikipedia

    en.wikipedia.org/wiki/Observation_(video_game)

    Observation is an adventure-puzzle video game developed by No Code and published by Devolver Digital.The game, described as sci-fi thriller, puts the player in control of a space station AI in order to recover from the sudden, mysterious loss of its crew. [1]

  7. Computer Go - Wikipedia

    en.wikipedia.org/wiki/Computer_Go

    One traditional AI technique for creating game playing software is to use a minimax tree search. This involves playing out all hypothetical moves on the board up to a certain point, then using an evaluation function to estimate the value of that position for the current player. The move which leads to the best hypothetical board is selected ...

  8. Tazti - Wikipedia

    en.wikipedia.org/wiki/Tazti

    Tazti Speech Recognition software has four primary areas of functionality: Play PC games by voice, [3] Control PC based applications and programs by voice, [4] Open files, folders and webpages by creating custom speech commands and associating them to file, folder or web URL.

  9. OpenAI - Wikipedia

    en.wikipedia.org/wiki/OpenAI

    General game playing; ... and is the AI powering the code autocompletion tool GitHub Copilot. ... setting new records in audio speech recognition and translation.