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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  3. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [ 1 ] [ 2 ] [ 3 ] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.

  4. Hey You, Pikachu! - Wikipedia

    en.wikipedia.org/wiki/Hey_You,_Pikachu!

    The game is set in the Kanto region between Pewter City and Viridian City, where the player is introduced to a wild Pikachu. The player is able to communicate with a 256-word database through the Voice Recognition Unit (VRU), a Nintendo 64 hardware accessory that, when paired with a microphone, can comprehend and analyze human speech. [2]

  5. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...

  6. Actors union announces deal for AI voice acting licensing in ...

    www.aol.com/news/actors-union-announces-deal-ai...

    The deal with Replica Studios, an AI voice technology company, establishes protections around the licensing of digitally replicated voices, the union said in a news release. The deal was announced ...

  7. Category:Game artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Category:Game_artificial...

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  8. Game Description Language - Wikipedia

    en.wikipedia.org/wiki/Game_Description_Language

    The goal of GDL is to allow the development of AI agents capable of general game playing. It is part of the General Game Playing Project at Stanford University. GDL is a tool for expressing the intricacies of game rules and dynamics in a form comprehensible to AI systems through a combination of logic-based constructs and declarative principles ...

  9. Binary Domain - Wikipedia

    en.wikipedia.org/wiki/Binary_Domain

    The Consequence System was created to make the game as a competitive game in the third-person shooter genre. The game received mixed to positive reviews upon launch, with critics praising the game's story and Consequence System. However, it received criticisms regarding its voice recognition system.