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Sports biomechanics is the quantitative based study and analysis of athletes and sports activities in general. It can simply be described as the physics of sports. Within this specialized field of biomechanics, the laws of mechanics are applied in order to gain a greater understanding of athletic performance through mathematical modeling, computer simulation and measurement.
CM Labs was created when the management of MathEngine Canada Inc. purchased a portion of the business from MathEngine PLC, the parent company in the UK. MathEngine Canada Inc. was originally the research and development team responsible for creating the Karma physics simulation engine for computer games. That team and underlying technology came ...
PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]
Mathematical models used in multiphysics simulations are generally a set of coupled equations. The equations can be divided into three categories according to the nature and intended role: governing equation, auxiliary equations and boundary/initial conditions. A governing equation describes a major physical mechanism or process.
Models are derived and simulations are run from data received from sensors attached to athletes and video equipment. Sports biomechanics aided by simulation models answer questions regarding training techniques such as the effect of fatigue on throwing performance (height of throw) and biomechanical factors of the upper limbs (reactive strength ...
Video of an interactive skeletal and model editor with introduction to the basic theory, University of Washington, USA. Deformable Objects and Characters project, University of Washington, USA. Has example videos of the techniques. Motion Libraries for Character Animation project, University of Washington, USA. Has example videos of the techniques.
The first applications of computer simulations for dynamic systems was in the aerospace industry. [5] Commercial uses of dynamic simulation are many and range from nuclear power, steam turbines, 6 degrees of freedom vehicle modeling, electric motors, econometric models, biological systems, robot arms, mass-spring-damper systems, hydraulic systems, and drug dose migration through the human body ...
Open Source Physics, or OSP, is a project sponsored by the National Science Foundation and Davidson College, whose mission is to spread the use of open source code libraries that take care of a lot of the heavy lifting for physics: drawing and plotting, differential equation solvers, exporting to animated GIFs and movies, etc., tools, and compiled simulations for physics and other numerical ...