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[citation needed] The use of a 3D game engine (the first in the series [3]) allowed development of custom vehicles, textures and character models, followed by new missions and map modifications; the success of these new types of mods started to attract widespread attention. In the following years, the modding scene became more sophisticated and ...
This is a selected list of Source engine mods (modifications), the game engine created by Valve for most of their games, including Half-Life, Team Fortress 2, and Portal, as well as licensed to third parties. This list is divided into single-player and multiplayer mods.
This page lists games available on the Steam platform that support its "Steam Workshop", which allows for distribution and integration of user-generated content (typically modifications, new levels and models, and other in-game content) directly through the Steam software. With this, players can select content to download, including content ...
The first experimental steam-powered cars were built in the 18th and 19th centuries, but it was not until after Richard Trevithick had developed the use of high-pressure steam around 1800 that mobile steam engines became a practical proposition. By the 1850s there was a flurry of new steam car manufacturers.
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
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This was reflected by the various first party body kits and upgrades released with XMODS. The cars were distributed by RadioShack in the United States, by Hobby Products International (HPI Racing) in Japan, Mirage RC in the U.K. (Distributor of HPI Products in the U.K.), and by Carson Modellsport (Subdivision of Tamiya Germany) in Europe.