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Some fast loaders disabled interrupts and blanked the screen for this reason. A fast loader would generally "wedge" itself into the LOAD vector at $0330, thus intercepting any calls to the KERNAL LOAD routine. Next, the fast loader would transfer the necessary code into the drive RAM and order its execution, then receive the file sent by the ...
4x4 Evo (also re-released as 4x4 Evolution) is a video game developed by Terminal Reality for the Windows, Macintosh, Sega Dreamcast, and PlayStation 2 platforms. It is one of the first console games to have cross-platform online play where Dreamcast, Macintosh, and Windows versions of the game appear online at the same time.
Hard Drivin' Atari Games: Atari Games: Arcade 1989 Hard Truck: ValuSoft: ValuSoft: WIN 1998-04-20 Hard Truck 2: King of the Road: JoWooD Productions: JoWooD Productions, DreamCatcher Interactive: WIN 2002-06-07 Hard Truck Apocalypse: Targem Games: Buka Entertainment WIN 2005-12-08 Hardcore 4X4: Gremlin Interactive: ASC Games: SAT, WIN, PS1 1996 ...
Need for Speed: High Stakes, released as Need for Speed: Road Challenge in Europe, is a 1999 racing video game developed by EA Canada and EA Seattle and published by Electronic Arts for the PlayStation and Microsoft Windows. It is the fourth game in the Need for Speed series and a follow-up to Need for Speed III: Hot Pursuit. The game features ...
C# game development framework, successor to Microsoft XNA. Northlight: C++, D: D: Yes 3D Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language ...
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Full Throttle, also known as Top Speed, is a one-player racing arcade game developed by Taito in 1987. It is similar in style to the Out Run games in that it features a fast, red car hurtling through the US countryside. The key difference in gameplay is the addition of a nitro boost button. [6]
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.