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  2. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft , it is primarily targeted at students as a learning tool.

  3. OutNumbered! - Wikipedia

    en.wikipedia.org/wiki/OutNumbered!

    OutNumbered! is an educational video game published by The Learning Company in 1990 [1] for both Windows and Macintosh PCs. It is aimed at children ages seven to fourteen and is designed to teach children mathematical computation and problem solving skills.

  4. Newton–Euler equations - Wikipedia

    en.wikipedia.org/wiki/Newton–Euler_equations

    Traditionally the Newton–Euler equations is the grouping together of Euler's two laws of motion for a rigid body into a single equation with 6 components, using column vectors and matrices. These laws relate the motion of the center of gravity of a rigid body with the sum of forces and torques (or synonymously moments) acting on the rigid body.

  5. Introduction to the mathematics of general relativity - Wikipedia

    en.wikipedia.org/wiki/Introduction_to_the...

    The "order" of a tensor is the number of directions contained within, which is separate from the dimensions of the individual directions. A second-order tensor in two dimensions might be represented mathematically by a 2-by-2 matrix, and in three dimensions by a 3-by-3 matrix, but in both cases the matrix is "square" for a second-order tensor.

  6. The internet can’t solve this third-grade math problem—can you?

    www.aol.com/article/lifestyle/2017/12/04/the...

    As simple as third grade may seem to be, this math problem that was posted on Reddit totally stumped students, parents, and the entire Internet.

  7. Numerical analysis - Wikipedia

    en.wikipedia.org/wiki/Numerical_analysis

    The field of numerical analysis predates the invention of modern computers by many centuries. Linear interpolation was already in use more than 2000 years ago. Many great mathematicians of the past were preoccupied by numerical analysis, [5] as is obvious from the names of important algorithms like Newton's method, Lagrange interpolation polynomial, Gaussian elimination, or Euler's method.

  8. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.

  9. 10 of the Most Expensive Fines in Football - AOL

    www.aol.com/10-most-expensive-fines-football...

    NFL players have sky-high salaries and contracts that would make the average person feel faint. They also get slapped with fines left and right, some frivolous and some substantial. From flipping ...

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