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  2. Tautochrone curve - Wikipedia

    en.wikipedia.org/wiki/Tautochrone_curve

    This is called Abel's integral equation and allows us to compute the total time required for a particle to fall along a given curve (for which / would be easy to calculate). But Abel's mechanical problem requires the converse – given T ( y 0 ) {\displaystyle T(y_{0})\,} , we wish to find f ( y ) = d ℓ / d y {\displaystyle f(y)={d\ell }/{dy ...

  3. Lorenz 96 model - Wikipedia

    en.wikipedia.org/wiki/Lorenz_96_model

    using DynamicalSystems, PyPlot PyPlot. using3D # parameters and initial conditions N = 5 F = 8.0 u₀ = F * ones (N) u₀ [1] += 0.01 # small perturbation # The Lorenz-96 model is predefined in DynamicalSystems.jl: ds = Systems. lorenz96 (N; F = F) # Equivalently, to define a fast version explicitly, do: struct Lorenz96 {N} end # Structure for size type function (obj:: Lorenz96 {N})(dx, x, p ...

  4. Fast marching method - Wikipedia

    en.wikipedia.org/wiki/Fast_marching_method

    The fast marching method [1] is a numerical method created by James Sethian for solving boundary value problems of the Eikonal equation: | | = / () =Typically, such a problem describes the evolution of a closed surface as a function of time with speed in the normal direction at a point on the propagating surface.

  5. Brachistochrone curve - Wikipedia

    en.wikipedia.org/wiki/Brachistochrone_curve

    The curve of fastest descent is not a straight or polygonal line (blue) but a cycloid (red).. In physics and mathematics, a brachistochrone curve (from Ancient Greek βράχιστος χρόνος (brákhistos khrónos) 'shortest time'), [1] or curve of fastest descent, is the one lying on the plane between a point A and a lower point B, where B is not directly below A, on which a bead slides ...

  6. Fitts's law - Wikipedia

    en.wikipedia.org/wiki/Fitts's_law

    The law predicts that the time required to rapidly move to a target area is a function of the ratio between the distance to the target and the width of the target. [1] Fitts's law is used to model the act of pointing , either by physically touching an object with a hand or finger, or virtually, by pointing to an object on a computer monitor ...

  7. Plotting algorithms for the Mandelbrot set - Wikipedia

    en.wikipedia.org/wiki/Plotting_algorithms_for...

    As the Mandelbrot Escape Contours are 'continuous' over the complex plane, if a points escape time has been calculated, then the escape time of that points neighbours should be similar. Interpolation of the neighbouring points should provide a good estimation of where to start in the ϵ n {\displaystyle \epsilon _{n}} series.

  8. Free-fall time - Wikipedia

    en.wikipedia.org/wiki/Free-fall_time

    The free-fall time is the characteristic time that would take a body to collapse under its own gravitational attraction, if no other forces existed to oppose the collapse.. As such, it plays a fundamental role in setting the timescale for a wide variety of astrophysical processes—from star formation to helioseismology to supernovae—in which gravity plays a dominant ro

  9. MacCormack method - Wikipedia

    en.wikipedia.org/wiki/MacCormack_method

    The MacCormack method is well suited for nonlinear equations (Inviscid Burgers equation, Euler equations, etc.) The order of differencing can be reversed for the time step (i.e., forward/backward followed by backward/forward). For nonlinear equations, this procedure provides the best results.