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The sequel to Micro Machines, the game is themed around Galoob's Micro Machines toys, and players race around environments in miniature toy vehicles. Micro Machines 2: Turbo Tournament adds new vehicles and game modes, and the Mega Drive version was released on J-Cart, enabling up to eight players without a multitap.
The first J-Cart game, Tennis All-Stars, was released in early 1994. [1] [2] Micro Machines 2: Turbo Tournament also allowed up to eight players to play simultaneously using up to four gamepads, each player using only the D-pad or face buttons. [3] The J-Cart came relatively late in the life cycle of the console. In addition, Codemasters never ...
An example of a game demo in disc format. The availability of demos varies between formats. Systems that use cartridges typically did not have demos available to them, unless they happen to be digital, due to the cost of duplication, whereas systems supporting more cheaply produced media, such as tapes, floppy disks, and later CD-ROM and DVD-ROM, do.
The Sega Saturn conversion of the game was announced at the April 1997 Tokyo Game Show, with Mizuguchi on hand to show a demo of the game. [13] The conversion was handled by one of Sega's CS (consumer division) teams, but was overseen by the original AM Annex team, who also designed the Saturn-exclusive modes.
A typical race in progress, Game Boy version. Micro Machines is a top-down racing game: players observe races from above. Players race in environments such as breakfast and pool tables, work desks, and treehouses, driving toy vehicles such as powerboats, helicopters, formula one cars, and tanks that can shoot other racers. [2]
The player controls a toy Micro Machines vehicle and drives it through a course. [4] As in most games, the objective is to beat the other racers to the finish line. However, as in other games in the Micro Machines video game series, there is an alternate way to victory as well; in racing, the "screen" is shared amongst all racers (opposed to split screen), and if a player can drive far enough ...
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[a] It was used to advertise and preview upcoming and released PlayStation and PlayStation 2 games through demos and featurettes. [1] It often included imported game demos, behind-the-scenes videos on developers and games, as well as cheat codes and saved games. Jampack often served as a preview for the PlayStation Underground online magazine. [2]