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Surgeon Simulator (formerly Surgeon Simulator 2013) is a surgical simulation video game developed and published by Bossa Studios.The initial version was created by Tom Jackson, Jack Good, Luke Williams and James Broadley in a 48-hour period for the 2013 Global Game Jam; the developers continued and spent 48 days creating a commercial version. [1]
The ROMs of the game and its sequel were formerly offered by the owner Randel Reiss for free download. In 2021, however, the rights to both games were purchased by Piko Interactive, leding the download links for the ROMs to disappear from Technopop's website, [121] but they are still available for free download on Zophar's Domain.
Life & Death is a computer game published in 1988 by The Software Toolworks. The player takes the role of an abdominal surgeon. The original packaging for the game included a surgical mask and gloves. [1] A sequel, Life & Death II: The Brain, was published in 1990. In this sequel, the player is a neurosurgeon. [2]
[4] [5] [6] The game follows protagonist Derek Stiles as he confronts a manmade disease called GUILT. [7] Trauma Center: Second Opinion is the second entry and a remake of the first game. [8] It released as a launch title for the Wii in Japan and North America in 2006, and the following year in Europe and Australia.
The player conducts the operation on the touch screen, while the top screen displays the score, time limit, and information from the nurse. Trauma Center: Under the Knife 2 is a video game that combines surgical simulation gameplay with storytelling using non-interactive visual novel-style cutscenes using static scenes, character portraits, and text with rare voice clips.
The EyeSi is a virtual reality simulator for intraocular surgery training. [10] The HelpMeSee Eye Surgery simulator is another virtual reality simulator with realtime haptic feedback, that is used to train trainees for Manual Small Incision Cataract Surgery. [11]
An operation in Second Opinion. Trauma Center: Second Opinion is a video game that combines surgical simulation gameplay with storytelling using non-interactive visual novel segments using static scenes, character portraits, text boxes, and rare voice clips during gameplay segments.
During this early stage, many staff compared the game to similar surgery simulations for Windows. [6] The concept behind Trauma Center originated several years before development started. While Atlus had explored the possibilities of a surgical simulation game, gaming hardware at the time was not able to realize their vision.