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Computer programming portal; Verse is a static typed object-oriented programming language created by Epic Games. It was released alongside UEFN in March 2023 and was authored by a team of well-known programmers led by Simon Peyton Jones, and Epic Games CEO Tim Sweeney. Verse is designed to interact with Fortnite Creative's existing devices ...
none (unique language) 1955 Address programming language: Kateryna Yushchenko: Operator programming – Alexey Andreevich Lyapunov & Kateryna Yushchenko & MESM: 1955 FLOW-MATIC: Team led by Grace Hopper at UNIVAC A-0 1955 BACAIC M. Grems and R. Porter 1955 PACT I: SHARE: FORTRAN, A-2 1955 Freiburger Code [3] [4] University of Freiburg — 1955–56
The Computer Language Benchmarks Game site warns against over-generalizing from benchmark data, but contains a large number of micro-benchmarks of reader-contributed code snippets, with an interface that generates various charts and tables comparing specific programming languages and types of tests. [56]
Ren'Py is a portmanteau of ren'ai (恋愛), the Japanese word for 'love', a common element of games made using Ren'Py; and Python, the programming language that Ren'Py runs on. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.
Godot allows video game developers to create both 3D and 2D games using multiple programming languages, such as C++, C# and GDScript. [8] It makes use of a hierarchy of nodes to facilitate the development experience. [9] Classes can be derived from a node type to create more specialized node types that inherit behavior.
The most recent release is r2, released on February 5, 2012. [25] This version largely defined the software's visual programming language and separately supported Python scripting. [26] Construct Classic was discontinued on April 20, 2013, to allow the development team to focus more on Construct 2. [27]
An educational programming language and development environment, designed to help young students start programming by building 3D animations and games. It is currently available in English, Hebrew, Yiddish, and Chinese. MS Word and MS Excel: Their macro languages used to be localized in non-English languages. ML4
The first iteration of the Blitz language was created for the Amiga platform and published by the Australian firm Memory and Storage Technology. Returning to New Zealand, Blitz BASIC 2 was published several years later (around 1993 according this press release [3]) by Acid Software, a local Amiga game publisher.