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  2. ABCya - Wikipedia

    en.wikipedia.org/wiki/ABCya

    ABCya.com was founded in 1996 by Alan Tortolani. [2] A public school teacher, Tortolani created his own activities for his students. Later, he decided to register a domain under ABCya.com. Tortolani chose this particular domain name "ABCya" to make it accessible to children and easy to type into a web browser.

  3. BrainPop - Wikipedia

    en.wikipedia.org/wiki/BrainPop

    BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...

  4. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid

    en.wikipedia.org/wiki/The_ClueFinders_4th_Grade...

    The game has 15 different activities, each with their own skill and goal and divided among five different topics. The first four activities cover Language Arts, followed by five Mathematics activities, two activities on Science, two on Social Studies and finally two on Problem Solving.

  5. List of educational video websites - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_video...

    Name Discipline(s) Description Access cost License Provider(s) 60second Recap: Literature Educational videos Free ? 60secondcap Academic Earth: Multidisciplinary

  6. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]

  7. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. . The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.

  8. Twig Education - Wikipedia

    en.wikipedia.org/wiki/Twig_Education

    Imagine Learning, formerly Twig Education, is a digital media company that offers educational content to schools via subscription websites. Imagine Learning's products are based on real-world video content, with three-minute videos on science, engineering, and mathematics. These are accompanied by learning materials for students and teachers.

  9. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

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