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The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure . For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures .
D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...
Hunter: The Vigil is a horror tabletop role-playing game with a modern-day setting. [1] Players take the roles of groups of people called hunters, who are aware of the supernatural and fight back against it, but do not necessarily have any special powers, and may not have much knowledge of the monsters they fight. [2]
Forgotten Realms Campaign Guide: Bruce R. Cordell, Ed Greenwood, and Chris Sims: August 19, 2008: A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of ...
Darkness and Light, written by Paul B. Thompson and Tonya R. Carter, is the first volume in the Preludes series. This novel details the travels of Kitiara and Sturm before the beginning of Dragonlance Chronicles, as they seek to find news of Sturm's father, and eventually admit their attraction for each other.
Of Light and Darkness: The Prophecy is a point-and-click adventure game. [3] The player's goal in the game is to prevent a global apocalypse by redeeming the cursed spirits that are attempting to start various possible disasters. Once all possible disasters are prevented, by redeeming all the spirits, the player must defeat the dark lord Gar Hob.
The Path of Light – Lawful neutral philosophy of light and self-improvement. The symbol of The Path of Light is a brilliant crystal. [59] The Undying Court – Neutral good elven ancestors. The symbol of The Undying Court is a stylized skull. [59] The Spirits of the Past – Chaotic good elven ancestors. The symbol of The Spirits of the Past ...
Dead Gods is composed of two adventures which revolve around the theme of death and resurrection of a god: "Out of the Darkness" and "Into the Light". Each adventure can be played separately, although the two plots can be woven together by the Dungeon Master. [1] "Out of the Darkness" consists of nine chapters.
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