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  2. Automata theory - Wikipedia

    en.wikipedia.org/wiki/Automata_theory

    Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to mathematical logic .

  3. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation.It is an abstract machine that can be in exactly one of a finite number of states at any given time.

  4. Automaton - Wikipedia

    en.wikipedia.org/wiki/Automaton

    An automaton (/ ɔː ˈ t ɒ m ə t ən / ⓘ; pl.: automata or automatons) is a relatively self-operating machine, or control mechanism designed to automatically follow a sequence of operations, or respond to predetermined instructions. [1]

  5. Theory of computation - Wikipedia

    en.wikipedia.org/wiki/Theory_of_computation

    Automata theory is the study of abstract machines (or more appropriately, abstract 'mathematical' machines or systems) and the computational problems that can be solved using these machines. These abstract machines are called automata. Automata comes from the Greek word (Αυτόματα) which means that something is doing something by itself.

  6. Automata-based programming - Wikipedia

    en.wikipedia.org/wiki/Automata-based_programming

    Automata-based programming is a programming paradigm in which the program or part of it is thought of as a model of a finite-state machine (FSM) or any other (often more complicated) formal automaton (see automata theory). Sometimes a potentially infinite set of possible states is introduced, and such a set can have a complicated structure, not ...

  7. Theoretical computer science - Wikipedia

    en.wikipedia.org/wiki/Theoretical_computer_science

    Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science, under discrete mathematics (a section of mathematics and also of computer science). Automata comes from the Greek word αὐτόματα meaning "self-acting".

  8. Learning automaton - Wikipedia

    en.wikipedia.org/wiki/Learning_automaton

    Research in learning automata can be traced back to the work of Michael Lvovitch Tsetlin in the early 1960s in the Soviet Union. Together with some colleagues, he published a collection of papers on how to use matrices to describe automata functions. Additionally, Tsetlin worked on reasonable and collective automata behaviour, and on automata ...

  9. Deterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Deterministic_finite_automaton

    According to the above definition, deterministic finite automata are always complete: they define from each state a transition for each input symbol. While this is the most common definition, some authors use the term deterministic finite automaton for a slightly different notion: an automaton that defines at most one transition for each state ...