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  2. Monte Carlo tree search - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_tree_search

    Monte Carlo tree search. In computer science, Monte Carlo tree search (MCTS) is a heuristic search algorithm for some kinds of decision processes, most notably those employed in software that plays board games. In that context MCTS is used to solve the game tree. MCTS was combined with neural networks in 2016 [1] and has been used in multiple ...

  3. Decision tree learning - Wikipedia

    en.wikipedia.org/wiki/Decision_tree_learning

    v. t. e. Decision tree learning is a supervised learning approach used in statistics, data mining and machine learning. In this formalism, a classification or regression decision tree is used as a predictive model to draw conclusions about a set of observations. Tree models where the target variable can take a discrete set of values are called ...

  4. C4.5 algorithm - Wikipedia

    en.wikipedia.org/wiki/C4.5_algorithm

    C4.5 is an algorithm used to generate a decision tree developed by Ross Quinlan. [1] C4.5 is an extension of Quinlan's earlier ID3 algorithm. The decision trees generated by C4.5 can be used for classification, and for this reason, C4.5 is often referred to as a statistical classifier. In 2011, authors of the Weka machine learning software ...

  5. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    The recursive implementation will visit the nodes from the example graph in the following order: A, B, D, F, E, C, G. The non-recursive implementation will visit the nodes as: A, E, F, B, D, C, G. The non-recursive implementation is similar to breadth-first search but differs from it in two ways: it uses a stack instead of a queue, and

  6. Decision tree - Wikipedia

    en.wikipedia.org/wiki/Decision_tree

    A decision tree is a flowchart -like structure in which each internal node represents a "test" on an attribute (e.g. whether a coin flip comes up heads or tails), each branch represents the outcome of the test, and each leaf node represents a class label (decision taken after computing all attributes). The paths from root to leaf represent ...

  7. ID3 algorithm - Wikipedia

    en.wikipedia.org/wiki/ID3_algorithm

    In decision tree learning, ID3 (Iterative Dichotomiser 3) is an algorithm invented by Ross Quinlan [1] used to generate a decision tree from a dataset. ID3 is the precursor to the C4.5 algorithm, and is typically used in the machine learning and natural language processing domains.

  8. Decision tree pruning - Wikipedia

    en.wikipedia.org/wiki/Decision_tree_pruning

    Decision tree pruning. Pruning is a data compression technique in machine learning and search algorithms that reduces the size of decision trees by removing sections of the tree that are non-critical and redundant to classify instances. Pruning reduces the complexity of the final classifier, and hence improves predictive accuracy by the ...

  9. k-d tree - Wikipedia

    en.wikipedia.org/wiki/K-d_tree

    Once the algorithm reaches a leaf node, it checks the node point and if the distance is better than the "current best", that node point is saved as the "current best". The algorithm unwinds the recursion of the tree, performing the following steps at each node: If the current node is closer than the current best, then it becomes the current best.