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The alternate print cover, by Sija Hong, represents real-world cultures which are included in the various adventures. Journeys through the Radiant Citadel was released with two cover options. Both Gizmodo [ 2 ] and the Fandomentals highlighted that "this is the first time both covers have been drawn by women of color". [ 18 ]
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
Describes the world of Eberron and the classes and races of that world. Includes the adventure Forgotten Relics (levels 1-2). 320 [33] 978-0-7869-6689-9: Explorer's Guide to Wildemount: Matthew Mercer, Chris Lockey, James Introcaso, James Haeck, Wizards RPG Team: March 17, 2020: Describes the world of Exandria from the web series Critical Role.
WG—World of Greyhawk was a series of stand-alone adventures set in Greyhawk for 1st edition except as noted. No modules were ever assigned codes WG1–WG3. No modules were ever assigned codes WG1–WG3.
Offers an in-depth look at the power of dragonmarks and the thirteen dragonmarked houses of the Eberron world. 0-7869-3933-8: Secrets of Sarlona — February 2007: Explores the continent of Sarlona for the first time. It gives players and Dungeon Masters their first real glimpse inside the empire of Riedra, home of the Inspired and the kalashtar.
Ptolus is the missing book for the 3.0 and 3.5 editions of D&D — a work full of background and role-play, with excellent rules support." Brauner concluded, " Ptolus is the perfect marriage between rules and setting, with a rich and innovative scenario, both in its form and content."
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]
Van Richten's Guide to Ravenloft is a 256-page campaign and adventure guide for using the Ravenloft setting in the 5th edition. The book includes an overview of 39 Domains of Dread [1] and a 20-page adventure called The House of Lament.