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  2. Match moving - Wikipedia

    en.wikipedia.org/wiki/Match_moving

    Match moving is primarily used to track the movement of a camera through a shot so that an identical virtual camera move can be reproduced in a 3D animation program. When new animated elements are composited back into the original live-action shot, they will appear in perfectly matched perspective and therefore appear seamless.

  3. Video tracking - Wikipedia

    en.wikipedia.org/wiki/Video_tracking

    Video tracking is the process of locating a moving object (or multiple objects) over time using a camera. It has a variety of uses, some of which are: human-computer interaction, security and surveillance, video communication and compression , augmented reality , traffic control, medical imaging [ 1 ] and video editing .

  4. Digital image correlation and tracking - Wikipedia

    en.wikipedia.org/wiki/Digital_image_correlation...

    Digital image correlation and tracking is an optical method that employs tracking and image registration techniques for accurate 2D and 3D measurements of changes in images. This method is often used to measure full-field displacement and strains , and it is widely applied in many areas of science and engineering.

  5. Visual odometry - Wikipedia

    en.wikipedia.org/wiki/Visual_odometry

    The process of estimating a camera's motion within an environment involves the use of visual odometry techniques on a sequence of images captured by the moving camera. [20] This is typically done using feature detection to construct an optical flow from two image frames in a sequence [16] generated from either single cameras or stereo cameras. [20]

  6. Simultaneous localization and mapping - Wikipedia

    en.wikipedia.org/wiki/Simultaneous_localization...

    2005 DARPA Grand Challenge winner Stanley performed SLAM as part of its autonomous driving system. A map generated by a SLAM Robot. Simultaneous localization and mapping (SLAM) is the computational problem of constructing or updating a map of an unknown environment while simultaneously keeping track of an agent's location within it.

  7. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    To the right is an image showing a simple example of a path of rays recursively generated from the camera (or eye) to the light source using the above algorithm. A diffuse surface reflects light in all directions. First, a ray is created at an eyepoint and traced through a pixel and into the scene, where it hits a diffuse surface.

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    mail.aol.com

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  9. Camera auto-calibration - Wikipedia

    en.wikipedia.org/wiki/Camera_auto-calibration

    Camera auto-calibration is the process of determining internal camera parameters directly from multiple uncalibrated images of unstructured scenes. In contrast to classic camera calibration , auto-calibration does not require any special calibration objects in the scene.