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  2. Funarg problem - Wikipedia

    en.wikipedia.org/wiki/Funarg_problem

    The C programming language historically avoids the main difficulty of the funarg problem by not allowing function definitions to be nested; because the environment of every function is the same, containing just the statically allocated global variables and functions, a pointer to a function's code describes the function completely.

  3. Google Test - Wikipedia

    en.wikipedia.org/wiki/Google_Test

    Google Test, often referred to as gtest, is a specialized library utilized to conduct unit testing in the C++ programming language.This library operates under the terms of the BSD 3-clause license. [2]

  4. Test double - Wikipedia

    en.wikipedia.org/wiki/Test_double

    Although not universally accepted, Gerard Meszaros [1] categorizes test doubles as: Stub — provides static input; Mock — verifies output via expectations defined before the test runs (differs from Mock object) Spy — supports setting the output of a call before a test runs and verifying input parameters after the test runs

  5. List of unit testing frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_unit_testing...

    Limited C++ set by design to keep usage easy and allow it to work on embedded platforms. C++ is buried in macros so the learning curve for C programmers is minimal. Ported to Symbian. Has a mocking support library CppUMock Criterion: Yes: Yes: Yes: Yes: Yes [49] MIT: Unit testing framework with automatic test registration. Supports theories and ...

  6. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    To elaborate on the above example, consider a base class with no virtual functions. Whenever the base class calls another member function, it will always call its own base class functions. When we derive a class from this base class, we inherit all the member variables and member functions that were not overridden (no constructors or destructors).

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. [1] What problems can the Bridge design pattern solve? [2]

  8. Most vexing parse - Wikipedia

    en.wikipedia.org/wiki/Most_vexing_parse

    The most vexing parse is a counterintuitive form of syntactic ambiguity resolution in the C++ programming language. In certain situations, the C++ grammar cannot distinguish between the creation of an object parameter and specification of a function's type. In those situations, the compiler is required to interpret the line as a function type ...

  9. Test functions for optimization - Wikipedia

    en.wikipedia.org/wiki/Test_functions_for...

    The artificial landscapes presented herein for single-objective optimization problems are taken from Bäck, [1] Haupt et al. [2] and from Rody Oldenhuis software. [3] Given the number of problems (55 in total), just a few are presented here. The test functions used to evaluate the algorithms for MOP were taken from Deb, [4] Binh et al. [5] and ...