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  2. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm (/ ˈ d aɪ k s t r ə z / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later.

  3. Shortest-path tree - Wikipedia

    en.wikipedia.org/wiki/Shortest-path_tree

    In connected graphs where shortest paths are well-defined (i.e. where there are no negative-length cycles), we may construct a shortest-path tree using the following algorithm: Compute dist( u ), the shortest-path distance from root v to vertex u in G using Dijkstra's algorithm or Bellman–Ford algorithm .

  4. Shunting yard algorithm - Wikipedia

    en.wikipedia.org/wiki/Shunting_yard_algorithm

    Graphical illustration of algorithm, using a three-way railroad junction. The input is processed one symbol at a time: if a variable or number is found, it is copied directly to the output a), c), e), h). If the symbol is an operator, it is pushed onto the operator stack b), d), f).

  5. Dining philosophers problem - Wikipedia

    en.wikipedia.org/wiki/Dining_philosophers_problem

    In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them. It was originally formulated in 1965 by Edsger Dijkstra as a student exam exercise, presented in terms of computers competing for access to tape drive ...

  6. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    From a dynamic programming point of view, Dijkstra's algorithm for the shortest path problem is a successive approximation scheme that solves the dynamic programming functional equation for the shortest path problem by the Reaching method. [8] [9] [10] In fact, Dijkstra's explanation of the logic behind the algorithm, [11] namely Problem 2.

  7. Dykstra's projection algorithm - Wikipedia

    en.wikipedia.org/wiki/Dykstra's_projection_algorithm

    Dykstra's algorithm is a method that computes a point in the intersection of convex sets, and is a variant of the alternating projection method (also called the projections onto convex sets method). In its simplest form, the method finds a point in the intersection of two convex sets by iteratively projecting onto each of the convex set; it ...

  8. Euclidean shortest path - Wikipedia

    en.wikipedia.org/wiki/Euclidean_shortest_path

    These algorithms are based on two different principles, either performing a shortest path algorithm such as Dijkstra's algorithm on a visibility graph derived from the obstacles or (in an approach called the continuous Dijkstra method) propagating a wavefront from one of the points until it meets the other.

  9. Bidirectional search - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_search

    Andrew Goldberg and others explained the correct termination conditions for the bidirectional version of Dijkstra’s Algorithm. [1] As in A* search, bi-directional search can be guided by a heuristic estimate of the remaining distance to the goal (in the forward tree) or from the start (in the backward tree).