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Shaders are written in OpenGL Shading Language and compiled. The compiled programs are executed on the GPU. OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics ...
The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [3] Geometry shaders were introduced with Direct3D 10
This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921,600 subpixels, or 307,200 pixels, 800 × 600 SVGA is 1,440,000 subpixels, or 480,000 pixels, and 1024 × 768 XGA is 2,359,296 subpixels, but only 786,432 full-color pixels. ^ Apple Computer 1 megapixel standard.
Support for Windows 8.1 and Windows 8.1 Pro (64-bit only) 5.1.2 October 16, 2014 6.0 August 13, 2015 Support for Windows 10 (64-bit only) 6.1 September 20, 2016 Only accept new installations of Windows 7, Windows 8.1 and Windows 10 (64-bit only) 6.1.13 October 26, 2020 Improves audio recording quality when using the built-in microphone