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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  3. Mantle (API) - Wikipedia

    en.wikipedia.org/wiki/Mantle_(API)

    The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...

  4. Direct2D - Wikipedia

    en.wikipedia.org/wiki/Direct2D

    Direct2D takes advantage of hardware acceleration via the graphics processing unit found in compatible graphics cards within personal computer, tablet, smartphone and modern graphical device. It offers high visual quality and fast rendering performance while maintaining full interoperability with classic Win32 graphics APIs such as GDI /GDI+ ...

  5. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    A variety of different graphics cards, audio cards, motherboards, CPUs, input devices, games, and other multimedia applications were tested with each beta and final release. The DirectX team also built and distributed tests that allowed the hardware industry to confirm that new hardware designs and driver releases would be compatible with DirectX.

  6. Windows Advanced Rasterization Platform - Wikipedia

    en.wikipedia.org/wiki/Windows_Advanced...

    WARP is a full-featured Direct3D 10.1 renderer device with performance on par with current low-end graphics cards, such as Intel GMA 3000, [2] when running on multi-core CPUs. [3] To achieve this level of rendering performance, WARP employs advanced techniques such as just-in-time compilation to x86 machine code and support for advanced vector ...

  7. AMD CrossFire - Wikipedia

    en.wikipedia.org/wiki/AMD_CrossFire

    AMD CrossFire (also known as CrossFireX) is a brand name for the multi-GPU technology by Advanced Micro Devices, originally developed by ATI Technologies. [1] The technology allows up to four GPUs to be used in a single computer to improve graphics performance.

  8. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Each EU contains 2 × 128-bit FPUs and has double peak performance per clock cycle compared to previous generation. One supports FP32 and FP64, and the other supports only FP32. Since the throughput of FP64 instructions are 2 cycles, the FP64 FLOPS is a quarter of the FP32 FLOPS. Only one of the FPUs supports 32-bit integer instructions.

  9. DirectX Raytracing - Wikipedia

    en.wikipedia.org/wiki/DirectX_Raytracing

    DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.