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  2. C++ string handling - Wikipedia

    en.wikipedia.org/wiki/C++_string_handling

    The std::string class is the standard representation for a text string since C++98. The class provides some typical string operations like comparison, concatenation, find and replace, and a function for obtaining substrings. An std::string can be constructed from a C-style string, and a C-style string can also be obtained from one. [7]

  3. Name binding - Wikipedia

    en.wikipedia.org/wiki/Name_binding

    The identifier list is bound to a variable in the first line; in the second, an object (a linked list of strings) is assigned to the variable. The linked list referenced by the variable is then mutated, adding a string to the list. Next, the variable is assigned the constant null. In the last line, the identifier is rebound for the scope of the ...

  4. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    The scope of anonymous classes is confined to their parent class, so the compiler must produce a "qualified" public name for the inner class, to avoid conflict where other classes with the same name (inner or not) exist in the same namespace. Similarly, anonymous classes must have "fake" public names generated for them (as the concept of ...

  5. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    Python and Ruby both recommend UpperCamelCase for class names, CAPITALIZED_WITH_UNDERSCORES for constants, and snake_case for other names. In Python, if a name is intended to be "private", it is prefixed by one or two underscores. Private variables are enforced in Python only by convention.

  6. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    Existing Eiffel software uses the string classes (such as STRING_8) from the Eiffel libraries, but Eiffel software written for .NET must use the .NET string class (System.String) in many cases, for example when calling .NET methods which expect items of the .NET type to be passed as arguments. So, the conversion of these types back and forth ...

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  8. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library provides several generic containers, functions to use and manipulate these containers, function objects, generic strings and streams (including interactive and file I/O), support for some language features, and functions for common tasks such as finding the square root of a number.

  9. GObject - Wikipedia

    en.wikipedia.org/wiki/GObject

    a string type, corresponding to C's char * (G_TYPE_STRING); an opaque pointer type, corresponding to C's void * (G_TYPE_POINTER). The classed built-in fundamental types are: a base class type for instances of GObject, the root of the standard class inheritance tree (G_TYPE_OBJECT)