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The term was seen in English in the early 16th century. [4] It is generally thought to be an onomatopoeia imitative of speech, similar to the words jabber (to talk rapidly) and gibber (to speak inarticulately). [5] [6] It may originate from the word jib, which is the Angloromani variant of the Romani language word meaning
Gibberish (sometimes Jibberish or Geta [1]) is a language game that is played in the United States and Canada by adding "idig" to the beginning of each syllable of spoken words. [2] [3] Similar games are played in many other countries. The name Gibberish refers to the nonsensical sound of words spoken according to the rules of this game. [4]
Grammelot (or gromalot or galimatias) / ˈ ɡ r æ m ə l ɒ t / [1] is an imitation of language used in satirical theatre, an ad hoc gibberish that uses prosody along with macaronic and onomatopoeic elements to convey emotional and other meaning, and used in association with mime and mimicry.
A logatome or nonsense syllable is a short pseudoword consisting most of the time of just one syllable which has no meaning of its own. Examples of English logatomes are the nonsense words snarp or bluck. Like other pseudowords, logatomes obey all the phonotactic rules of a specific language. Logatomes are used in particular in acoustic ...
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“It does this as the good work of a web of art for the country, a mouse of science, an easy draw of a sad few, and finally, the global house of art, just in one job in the total rest,” read ...
Literary nonsense, as recognized since the nineteenth century, comes from a combination of two broad artistic sources. The first and older source is the oral folk tradition, including games, songs, dramas, and rhymes, such as the nursery rhyme "Hey Diddle Diddle". [3]
A list of metaphors in the English language organised alphabetically by type. A metaphor is a literary figure of speech that uses an image, story or tangible thing to represent a less tangible thing or some intangible quality or idea; e.g., "Her eyes were glistening jewels".