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Mark Rober is an American YouTuber, engineer, inventor, and educator. He is known for his YouTube videos on popular science and do-it-yourself gadgets . Before he became a YouTuber, Rober was an engineer with NASA for nine years, where he spent seven years working on the Curiosity rover at NASA's Jet Propulsion Laboratory .
Mark Rober's latest video features "Backyard Squirrel Maze 2.0," an intense squirrel obstacle course built to deter critters from his bird feeders.
People Make Games (PMG) is a British investigative video game journalism YouTube channel. The channel focuses on the developers and people who make video games . People Make Games has reported on topics such as video game crunch , [ 2 ] [ 3 ] outsourcing , [ 4 ] and worker exploitation .
The initiative was started by American YouTubers MrBeast and Mark Rober, and was mostly supported by YouTubers. [1] All donations go to the Arbor Day Foundation, a tree planting organization that pledges to plant one tree for every U.S. dollar donated. [2] The Arbor Day Foundation began planting in January 2020 with plans to end "no later than ...
Monthly, a fledgling Silicon Valley startup, has tapped celebrities and well-known creators in its bid to break into the e-learning space with its model of immersive, 30-day online classes.
Classic Game Room (commonly abbreviated CGR) is a video game review web series produced, directed, edited and hosted by Mark Bussler [1] of Inecom, LLC. The show reviewed both retro and modern video games along with gaming accessories, pinball machines, and minutiae such as gaming mousepads and food products.
Jim Rowley knows uphill climbs—and which battles are worth fighting. He’s been in the fitness industry for over 30 years, and has spent over a decade at the helm of gym chain Crunch Fitness ...
"Crunch time" is the point at which the team is thought to be failing to achieve milestones needed to launch a game on schedule. The complexity of work flow, reliance on third-party deliverables, and the intangibles of artistic and aesthetic demands in video-game creation create difficulty in predicting milestones. [3]