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  2. Doom painting - Wikipedia

    en.wikipedia.org/wiki/Doom_painting

    Doom or "the Doom" was a specific term for the Last Judgement and first cited to c. 1200 by the OED ("doom", 6), a sense surviving in this artistic meaning and in phrases such as the "crack of doom" and the word "doomsday", the latter going back to Old English. The original OED in the late 19th century already described this sense of "doom" as ...

  3. Development of Doom - Wikipedia

    en.wikipedia.org/wiki/Development_of_Doom

    Adrian Carmack was the lead artist for Doom, with Kevin Cloud as an additional artist. Additionally, Don Ivan Punchatz was hired to create the package art and logo, and his son Gregor Punchatz created some of the monsters. Doom was the style of game that Adrian Carmack had wanted to create since id was founded, one with a dark style and demons ...

  4. Gregor Punchatz - Wikipedia

    en.wikipedia.org/wiki/Gregor_Punchatz

    Before working on the Doom models he did similar modelling work for a number of Hollywood movies, including A Nightmare on Elm Street 2, RoboCop, and RoboCop 2. He was the animation director for Spy Kids 2. Gregor is the son of Don Ivan Punchatz, who created the Doom package art and logo. He lives in Dallas, Texas. [1]

  5. Adrian Carmack - Wikipedia

    en.wikipedia.org/wiki/Adrian_Carmack

    Adrian Carmack's primary role at the company was as an artist, including work on Commander Keen, Wolfenstein 3D, Doom, Hexen: Beyond Heretic, Quake, Quake II and Quake III Arena. [2] He is credited as the creator of Doom's grotesque, gory art style [1] as well as the term "gibs". [3] He was a 41% owner of ID until he left the company in 2005.

  6. File:Doom and gloom.jpg - Wikipedia

    en.wikipedia.org/wiki/File:Doom_and_gloom.jpg

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate

  7. Gerald Brom - Wikipedia

    en.wikipedia.org/wiki/Gerald_Brom

    Brom was born March 9, 1965, in Albany, Georgia. [2] As the son of a U.S. Army pilot he spent much of his early years on the move, living in other countries such as Japan and Germany (he graduated from Frankfurt American High School), and in U.S. states including Alabama and Hawaii.

  8. Bruno Premiani - Wikipedia

    en.wikipedia.org/wiki/Bruno_Premiani

    In 2001, Drake wrote of the search for a Doom Patrol illustrator, saying that Boltinoff's regular artists ...were all busy. That meant the DP would get some backup artist. So 'pessimism' was the password when Murray brought in a very lean, eagle-beaked, lantern-jawed guy with eyeglass lenses even thicker than mine: Bruno Premiani.

  9. TeamTNT - Wikipedia

    en.wikipedia.org/wiki/TeamTNT

    TeamTNT developed in late 1994 and early 1995 from the highly active doom-editing mailing list. [3] [4] TeamTNT originally formed as a two-group entity: the Alpha group whose concerns centered primarily on level design and mod work employing pre-existing Doom II resources as developed by the original Id Software team, and the Beta group who would be focused more closely on partial and total ...