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In computing, a docking station, port replicator (hub), or dock provides a simplified way to plug-in a mobile device, such as connect common peripherals to a laptop, or charge a smartphone. Because a wide range of dockable devices—from mobile phones to wireless mouse —have different connectors, power signaling, and uses, docks are ...
The Microsoft Display Dock is a cube-shaped object that measures 2.5 to 2.5 to 1 inch (HWD) and is covered in ports on both the front and the back of the device, and it weighs 8.1 ounces (230 grams). The Microsoft Lumia smartphone connects through the USB-C port on the front and on the back there are 3 USB Type-A ports, an HDMI -port, a full ...
Docking station and laptop. A docking station (sometimes referred to simply as a dock) is a laptop accessory that contains multiple ports and in some cases expansion slots or bays for fixed or removable drives. A laptop connects and disconnects to a docking station, typically through a single large proprietary connector.
The first generation XPS systems were available in both desktop and tower configurations. The earliest known XPS PC, the Dell Dimension XPS 466V, was released in 1994. [1] The new product line achieved commercial success, garnering significant media attention. For example, an XPS was featured on the cover of the October 1993 issue of PC/Computing.
The Hubble Space Telescope (HST or Hubble) is a space telescope that was launched into low Earth orbit in 1990 and remains in operation. It was not the first space telescope, but it is one of the largest and most versatile, renowned as a vital research tool and as a public relations boon for astronomy.
These issues were eventually resolved with the exponential scaling and miniaturization of MOS transistors down to sub-micron levels (Moore's law), the improved lithium-ion battery, faster digital mobile data networks (Edholm's law), and more mature software platforms that allowed mobile device ecosystems to develop independently of data providers.
At issue are restrictions imposed by the design of iOS, namely digital rights management (DRM) intended to lock purchased media to Apple's platform, the development model (requiring a yearly subscription to distribute apps developed for the iOS), the centralized approval process for apps, as well as Apple's general control and lockdown of the ...