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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. List of games that support Wii Balance Board - Wikipedia

    en.wikipedia.org/wiki/List_of_games_that_support...

    My Fitness Coach 2: Exercise and Nutrition [60] Ubisoft: Ubisoft: January 5, 2010 — — My Personal Golf Trainer [61] Data Design Interactive XS Games: September 30, 2010: May 28, 2011 — NewU Fitness First Mind Body, Yoga & Pilates Workout [62] Lightning Fish Black Bean Games — March 19, 2010 — NewU Fitness First Personal Trainer [63 ...

  4. Gamebike - Wikipedia

    en.wikipedia.org/wiki/Gamebike

    A gamebike is an interactive fitness bike that requires the user to exercise in order to play their video games. The user must pedal the bike in order for the character to accelerate and must turn the handlebars to steer. The game bike allows users to control the character in their game while getting exercise.

  5. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    The concept of game balance depends on the game genre. Most game designers agree that game balancing serves towards providing an engaging player experience, especially through a meta. Game balance is commonly discussed among game designers, some of whom include Ernest Adams, [2] Jeannie Novak, [3] Ian Schreiber, [4] David Sirlin, [5] and Jesse ...

  6. Fitness game - Wikipedia

    en.wikipedia.org/wiki/Fitness_game

    Fitness games contain elements that were developed in the virtual reality community during the 1980s. The pioneer in this area was Autodesk, which developed two systems, the HighCycle and Virtual Racquetball. The HighCycle was an exercise bike that a user would pedal through a virtual landscape. If the user pedaled fast enough, the virtual bike ...

  7. List of accessories to video games by system - Wikipedia

    en.wikipedia.org/wiki/List_of_accessories_to...

    Wii Vitality Sensor – A cancelled accessory for the Wii. Announced by Satoru Iwata at E3 in 2009, [1] not much is known about the Vitality Sensor and how it would have been integrated into video games. It has been suggested by Iwata that it would be used to relax the player, telling them their heartbeat and about their body.

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  9. List of Nintendo Entertainment System accessories - Wikipedia

    en.wikipedia.org/wiki/List_of_Nintendo...

    Game that teaches keyboarding with a real keyboard. The Software Toolworks: NES Max A controller with a sliding control pad and rapid-fire buttons. NES-027. Nintendo: Power Glove: Virtual hand controller. Mattel: Power Pad: NES exercise mat. NES-028. See also - Family Fun Fitness: Nintendo: Pro Beam Light Gun: A Zapper Light Gun clone for NES ...