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  2. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Game-based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game-based learning is designed to balance subject matter with gameplay and the ability of the player to retain, and apply said subject matter to the real world. [4] Children tend to spend hours playing hide and seek, learning the steps of digital ...

  3. Student teams-achievement divisions - Wikipedia

    en.wikipedia.org/wiki/Student_teams-achievement...

    It was established based on the fulfillment of instructional pedagogy. It is used in meeting well-defined instructional objectives. It is used in meeting well-defined instructional objectives. It is a learning strategy in which there are small group of learners with different levels of abilities, wherein they all come together to accomplish a ...

  4. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  5. Syntax - Wikipedia

    en.wikipedia.org/wiki/Syntax

    In linguistics, syntax (/ ˈ s ɪ n t æ k s / SIN-taks) [1] [2] is the study of how words and morphemes combine to form larger units such as phrases and sentences.Central concerns of syntax include word order, grammatical relations, hierarchical sentence structure (constituency), [3] agreement, the nature of crosslinguistic variation, and the relationship between form and meaning ().

  6. Competition-based learning - Wikipedia

    en.wikipedia.org/wiki/Competition-based_learning

    Competition-based learning (CBL) is a student-centered pedagogy that combines project-based learning and competitions. [1] This can sometimes be referred to as game-based learning as well, which is different than gamification. [citation needed] CBL also utilizes team-based learning (or Active Collaborative Learning, ACL) and problem-based ...

  7. File:Learning Theories.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Learning_Theories.pdf

    This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license.: You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work

  8. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification techniques are intended to leverage people's evolved desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure, or simply their response to the framing of a situation as game or play. [32]

  9. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    Problem-based learning addresses the need to promote lifelong learning through the process of inquiry and constructivist learning. [2] PBL is considered a constructivist approach to instruction because it emphasizes collaborative and self-directed learning while being supported by tutor facilitation. [ 49 ]