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  2. List of MUD clients - Wikipedia

    en.wikipedia.org/wiki/List_of_MUD_clients

    The first MUD client with a notable number of features was Tinytalk by Anton Rang in January 1990, for Unix-like systems. [7] In May 1990 TinyWar 1.1.4 was released by Leo Plotkin which was based on TinyTalk 1.0 and added support for event-driven programming. [8]

  3. MOO - Wikipedia

    en.wikipedia.org/wiki/MOO

    A MOO ("MUD, object-oriented" [1] [2]) is a text-based online virtual reality system to which multiple users (players) are connected at the same time.. The term MOO is used in two distinct, but related, senses.

  4. File:Friday Night Funkin' logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:FNF-Logo.svg

    The following other wikis use this file: Usage on ar.wikipedia.org فرايدي نايت فانكين; Usage on ca.wikipedia.org Usuari:Elitra090/proves2

  5. Multi-user dungeon - Wikipedia

    en.wikipedia.org/wiki/Multi-user_dungeon

    It is also used as a verb, with to mud meaning to play or interact with a MUD and mudding referring to the act of doing so. [92] A mudder is, naturally, one who MUDs. [ 93 ] Compound words and portmanteaux such as mudlist , mudsex , and mudflation [ 94 ] are also regularly coined.

  6. MU* - Wikipedia

    en.wikipedia.org/wiki/MU*

    With the dominant usage of MUD being as a generic term [1] rather than specifically denoting combat-oriented games — indeed, both TinyMUD and MOO are MUDs in name (MOO stands for MUD, Object-Oriented), while MUSH and MUCK are backronymed puns on "MUD" — this positions MU* as actually being a subset of MUD.

  7. LPMud - Wikipedia

    en.wikipedia.org/wiki/LPMud

    LPMud, abbreviated LP, is a family of multi-user dungeon (MUD) server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö (the LP in LPMud). [ 1 ] [ 2 ] [ 3 ] LPMud was innovative in its separation of the MUD infrastructure into a virtual machine (termed the driver ) and a development framework ...

  8. MUD2 - Wikipedia

    en.wikipedia.org/wiki/MUD2

    MUD2 is the successor of MUD1, Richard Bartle's pioneering Multi-User Dungeon. MUD2 is not a sequel to MUD1, instead being a heavily updated version of MUD1 (MUD1 is officially version 3 of the codebase, MUD2 is version 4) - with the engine being implemented in C, featuring significantly more content than MUD1, and uses a flexible object-oriented scripting language (MUDDLE) to define content ...

  9. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.