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Guns! Guns! Guns! provides step-by-step instructions on how to design virtual firearms for any roleplaying game system. [1] Some of the parameters covered are damage value, projectile velocity, range limit, and barrel length. [2] The book provides conversions of this data for eight different RPG systems, including GURPS and Torg. [2]
Ships in the squadrons he commands as a senior officer are frequently commanded by men who had served as his lieutenants when he was a captain. His most lasting relationships are with Thomas Herrick—a fellow officer and his oldest friend—and John Allday, a former Cornish shepherd who became Bolitho's coxswain and de facto bodyguard.
The Guns of Navarone is a 1957 novel about the Second World War by Scottish writer Alistair MacLean that was made into the film The Guns of Navarone in 1961. The story concerns the efforts of an Allied commando team to destroy a seemingly impregnable German fortress that threatens Allied naval ships in the Aegean Sea and prevents over 1,200 isolated British Army soldiers from being rescued.
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Full Thrust: Fleet Book Vol. 1 - published 1998 (adds new rules for beam batteries, vector movement, new fleet designs, and additional background information to the FT storyline). Full Thrust: Fleet Book Vol. 2 "The Xeno Files" - published 2000 (adds updated rules for alien spaceship fleets and weaponry, with more timeline in the official ...
Mark 37 Director c1944 with Mark 12 (rectangular antenna) and Mark 22 "orange peel" Ship gun fire-control systems (GFCS) are analogue fire-control systems that were used aboard naval warships prior to modern electronic computerized systems, to control targeting of guns against surface ships, aircraft, and shore targets, with either optical or radar sighting.
Moreover, contemporary third rates had heavier guns (32-pounders on the gun deck and 18-pounders on the upper gun deck), even if the armament of those ships could be brought up to 72-74 guns. Except for the Leon Trionfante and the Diligenza , none of this class' ships remained in service for more than fifteen years.
Jerry Epperson reviewed The Palladium Book of Contemporary Weapons in Space Gamer No. 70. [1] Epperson commented that "If you have no interest in modern RPGs, obviously Contemporary Weapons will be of little interest to you. However, if you are looking to expand the firearm variety in your game, this aid is right on target." [1]