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The ludic fallacy, proposed by Nassim Nicholas Taleb in his book The Black Swan , is "the misuse of games to model real-life situations". [1] Taleb explains the fallacy as "basing studies of chance on the narrow world of games and dice". [2] The adjective ludic originates from the Latin noun ludus, meaning "play, game, sport, pastime". [3]
It is free, or not obligatory. It is separate (from the routine of life), occupying its own time and space. It is uncertain, so that the results of play cannot be pre-determined and so that the player's initiative is involved. It is unproductive in that it creates no wealth and ends as it begins.
Thesaurus Linguae Latinae. A modern english thesaurus. A thesaurus (pl.: thesauri or thesauruses), sometimes called a synonym dictionary or dictionary of synonyms, is a reference work which arranges words by their meanings (or in simpler terms, a book where one can find different words with similar meanings to other words), [1] [2] sometimes as a hierarchy of broader and narrower terms ...
Main menu. Main menu. move to sidebar hide. Navigation ... Printable version; In other projects ... Ludic may refer to: Games , structured play; Ludic language ...
It is a sister site to The Free Dictionary and usage examples in the form of "references in classic literature" taken from the site's collection are used on The Free Dictionary 's definition pages. In addition, double-clicking on a word in the site's collection of reference materials brings up the word's definition on The Free Dictionary.
The first view, which might be termed the proof-theoretic or Gentzen-style interpretation of propositions, says that the meaning of a proposition arises from its introduction and elimination rules. Focalization refines this viewpoint by distinguishing between positive propositions, whose meaning arises from their introduction rules, and ...
Although Taleb has a definition on his Black Swan Glossary and in his book, you need to read the whole chapter (or at least the first 4 pages of it) to simply get the definition. In Taleb's words, ludic fallacy (or "uncertainty of the nerd") is the "manifestation of the Platonic fallacy in the study of uncertainty; basing studies of chance on ...
Engraving by Jusepe de Ribera depicting the melancholic and world-weary figure of a poet. Weltschmerz (German: [ˈvɛltʃmɛɐ̯ts] ⓘ; literally "world-pain") is a literary concept describing the feeling experienced by an individual who believes that reality can never satisfy the expectations of the mind, [1] [2] resulting in "a mood of weariness or sadness about life arising from the acute ...