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The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...
Triple Buffering may result in a frame being discarded without being displayed if two or more newer frames are completely rendered in the time it takes for one frame to be sent to the display. By contrast, Direct3D swap chains are a strict first-in, first-out queue , so every frame that is drawn by the application will be displayed even if ...
The architecture can be used only when all four memory modules (or a multiple of four) are identical in capacity and speed, and are placed in quad-channel slots. When two memory modules are installed, the architecture will operate in a dual-channel mode; When three memory modules are installed, the architecture will operate in a triple-channel ...
The VGA text buffer is located at physical memory address 0xB8000. [14] Since this address is usually used by 16-bit x86 processes operating in real-mode, it is also the first half of memory segment 0xB800. The text buffer data can be read and written, and bitwise operations can be applied. A part of text buffer memory above the scope of the ...
This is a comparison of commercial software in the field of file synchronization. These programs only provide full functionality with a payment. As indicated, some are trialware and provide functionality during a trial period; some are freemium, meaning that they have freeware editions.
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To correct audio video sync problems, the video processing circuitry outputs a DDO (digital delay output) signal, which carries information about the amount of delay the video signal experiences due to the video processing. The DDO may, for example, be provided by equipment which adheres to the SMPTE [3] Audio to Video Synchronization Standard ...
In computing, double data rate (DDR) describes a computer bus that transfers data on both the rising and falling edges of the clock signal and hence doubles the memory bandwidth by transferring data twice per clock cycle. [1] [2] [3] This is also known as double pumped, dual-pumped, and double transition.