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MotionBuilder is a 3D character animation software produced by Autodesk. It is used for virtual cinematography, motion capture, and traditional keyframe animation. It was originally named Filmbox when it was first created by Canadian company Kaydara, later acquired by Alias and renamed to MotionBuilder. Alias in turn was acquired by Autodesk.
Automatic Duck was founded in 2001 by Harry Plate and Wes Plate, father and son respectively. Before this time the junior Plate has been working as a video editor and frequently needed the ability to translate Avid sequences into After Effects. [1]
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition.These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.
Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Inc.; it is used for animation and in the post-production process of film making, video games and television production. Among other things, After Effects can be used for keying, tracking, compositing, and animation.
Such software then automatically creates motion to fill the spaces between the keyframes. This makes it easy to know exactly where objects are on the screen at any given time, but it is considerably more difficult to create realistic animations that build up on different, conflicting forces.
Animator Pro, though, was by far the most useful, and was exceptionally fast compared with today's animation programs. [citation needed] The program worked so well and had enough of an impact, that it convinced James Cameron that CGI can create a character in his next film, Terminator 2: Judgment Day; Autodesk did advertisement with this. [15]
An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.
Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...