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Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...
A depiction of 5 display refresh cycles with what may be shown during a micro stuttering case. Each colored section represents one of the GPU's frame buffer and each color change represents a frame buffer swap.
Jamulus is open source networked music performance software that enables live rehearsing, jamming and performing with musicians located anywhere on the internet. [3] Jamulus is written by Volker Fischer and contributors [4] using C++. The Software is based on the Qt framework and uses the OPUS audio codec. It was known as "llcon" until 2013. [5]
Alternatively, the software can instead stay just ahead of the active refresh point. Depending on how far ahead one chooses to stay, that method may demand code that copies or renders the display at a fixed, constant speed. Too much latency causes the monitor to overtake the software on occasion, leading to rendering artifacts, tearing, etc.
Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput. When a router or switch is configured to use excessively large buffers, even very high-speed networks can become practically unusable for many interactive applications like voice over IP (VoIP), audio streaming , online ...
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Jitter is the undesired deviation from true periodicity of an assumed periodic signal in electronics and telecommunications, often in relation to a reference clock source. Jitter may be observed in characteristics such as the frequency of successive pulses, the signal amplitude , or phase of periodic signals.
Computer monitors marketed to competitive PC gamers can hit 360 Hz, 500 Hz, or more. [21] High frame rates make action scenes look less blurry, such as sprinting through the wilderness in an open world game, spinning rapidly to face an opponent in a first-person shooter , or keeping track of details during an intense fight in a multiplayer ...