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  2. CUBIC TCP - Wikipedia

    en.wikipedia.org/wiki/CUBIC_TCP

    CUBIC is a network congestion avoidance algorithm for TCP which can achieve high bandwidth connections over networks more quickly and reliably in the face of high latency than earlier algorithms. It helps optimize long fat networks .

  3. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...

  4. TCP congestion control - Wikipedia

    en.wikipedia.org/wiki/TCP_congestion_control

    NATCP [13] – Network-Assisted TCP uses out-of-band explicit feedback indicating minimum RTT of the network and capacity of the cellular access link. The variable-structure congestion control protocol (VCP) uses two ECN bits to explicitly feedback the network state of congestion. It includes an end host side algorithm as well. [citation needed]

  5. Network congestion - Wikipedia

    en.wikipedia.org/wiki/Network_congestion

    Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. Typical effects include queueing delay , packet loss or the blocking of new connections.

  6. Bandwidth management - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_management

    Bandwidth management is the process of measuring and controlling the communications (traffic, packets) on a network link, to avoid filling the link to capacity or overfilling the link, [1] which would result in network congestion and poor performance of the network.

  7. Collision avoidance (networking) - Wikipedia

    en.wikipedia.org/wiki/Collision_avoidance...

    If the network is busy, the device waits for a random amount of time before attempting to transmit again. If a collision is detected during transmission, the devices involved stop sending data and implement a backoff algorithm to avoid further collisions. CSMA/CA is a protocol commonly used in wireless networks to avoid collisions.

  8. Multiple Access with Collision Avoidance for Wireless

    en.wikipedia.org/wiki/Multiple_Access_with...

    Node D is unaware of the ongoing data transfer between node A and node B. Node D has data to send to node C, which is in the transmission range of node B. D initiates the process by sending an RTS frame to node C. Node C has already deferred its transmission until the completion of the current data transfer between node A and node B (to avoid co-channel interference at node B).

  9. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    Another factor reducing throughput is deliberate policy decisions made by Internet service providers that are made for contractual, risk management, aggregation saturation, or marketing reasons. Examples are rate limiting , bandwidth throttling , and the assignment of IP addresses to groups.