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The uncanny valley effect is a heterogeneous group of phenomena. Phenomena considered as exhibiting the uncanny valley effect can be diverse, involve different sense modalities, and have multiple, possibly overlapping causes. People's cultural heritage may have a considerable influence on how androids are perceived with respect to the uncanny ...
The uncanny valley is the region of negative emotional response towards robots that seem "almost human". Movement amplifies the emotional response. This concept is closely related to Julia Kristeva 's concept of abjection , where one reacts adversely to something forcefully cast out of the symbolic order .
Masahiro Mori (森 政弘, Mori Masahiro, 1927 – 12 January 2025) was a Japanese roboticist noted for his pioneering work in the fields of robotics and automation, his research achievements in humans' emotional responses to non-human entities, as well as for his views on religion.
The "Frankenstein complex" is similar in many respects to Masahiro Mori's uncanny valley hypothesis. The name, "Frankenstein complex", is derived from the name of Victor Frankenstein in the 1818 novel Frankenstein; or, The Modern Prometheus by Mary Shelley. In Shelley's story, Frankenstein created an intelligent, somewhat superhuman being, but ...
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M3GAN Review: Uncanny Valley of the Dolls Read More » The post M3GAN Review: Unc. We have Saw co-creator and Annabelle producer James Wan to thank for single-handedly reviving killer dolls as a ...
In early 1994, Sega released Sonic 3, which had been developed in secret at a secure facility in Silicon Valley, thousands of miles from Sega's Japanese headquarters. Nine-year-old Ben was "very impressed," he says now, noting the "updated design, expansive levels and the fact you could turn Super Sonic" -- when the hedgehog gained speed and ...
In her chapter "Deux sex machina: Loving robot sex workers and the allure of an insincere kiss", she proposes incorporating a temporal component to Mori's Uncanny Valley hypothesis to account for individual changes in feelings of familiarity after repeated exposure to humanoid robots, as well as larger cultural shifts of acceptance toward ...