enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    The 2014 research paper on "Variational Recurrent Auto-Encoders" attempted to generate music based on songs from 8 different video games. This project is one of the few conducted purely on video game music. The neural network in the project was able to generate data that was very similar to the data of the games it trained off of. [35]

  3. MuZero - Wikipedia

    en.wikipedia.org/wiki/MuZero

    MuZero (MZ) is a combination of the high-performance planning of the AlphaZero (AZ) algorithm with approaches to model-free reinforcement learning. The combination allows for more efficient training in classical planning regimes, such as Go, while also handling domains with much more complex inputs at each stage, such as visual video games.

  4. Deep reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Deep_reinforcement_learning

    [14] [15] The computer player a neural network trained using a deep RL algorithm, a deep version of Q-learning they termed deep Q-networks (DQN), with the game score as the reward. They used a deep convolutional neural network to process 4 frames RGB pixels (84x84) as inputs. All 49 games were learned using the same network architecture and ...

  5. Keras - Wikipedia

    en.wikipedia.org/wiki/Keras

    Keras is an open-source library that provides a Python interface for artificial neural networks. Keras was first independent software, then integrated into the TensorFlow library, and later supporting more. "Keras 3 is a full rewrite of Keras [and can be used] as a low-level cross-framework language to develop custom components such as layers ...

  6. Monte Carlo tree search - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_tree_search

    The rating of best Go-playing programs on the KGS server since 2007. Since 2006, all the best programs use Monte Carlo tree search. [14]In 2006, inspired by its predecessors, [15] Rémi Coulom described the application of the Monte Carlo method to game-tree search and coined the name Monte Carlo tree search, [16] L. Kocsis and Cs.

  7. TensorFlow - Wikipedia

    en.wikipedia.org/wiki/TensorFlow

    TensorFlow.nn is a module for executing primitive neural network operations on models. [40] Some of these operations include variations of convolutions (1/2/3D, Atrous, depthwise), activation functions ( Softmax , RELU , GELU, Sigmoid , etc.) and their variations, and other operations ( max-pooling , bias-add, etc.).

  8. Vowpal Wabbit - Wikipedia

    en.wikipedia.org/wiki/Vowpal_Wabbit

    Vowpal Wabbit (VW) is an open-source fast online interactive machine learning system library and program developed originally at Yahoo! Research , and currently at Microsoft Research . It was started and is led by John Langford .

  9. Reinforcement learning from human feedback - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning...

    In RL, a policy is a function that maps a game state to a game action. In RLHF, the "game" is the game of replying to prompts. A prompt is a game state, and a response is a game action. This is a fairly trivial kind of game, since every game lasts for exactly one step. Nevertheless, it is a game, and so RL algorithms can be applied to it.