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  2. Simple continued fraction - Wikipedia

    en.wikipedia.org/wiki/Simple_continued_fraction

    Now, ⁠ 93 / 43 ⁠ = 2 + ⁠ 7 / 43 ⁠; the remaining fractional part, ⁠ 7 / 43 ⁠, is the reciprocal of ⁠ 43 / 7 ⁠, and ⁠ 43 / 7 ⁠ is around 6.1429. Use 6 as an approximation for this to obtain 2 + ⁠ 1 / 6 ⁠ as an approximation for ⁠ 93 / 43 ⁠ and 4 + ⁠ 1 / 2 + ⁠ 1 / 6 ⁠ ⁠, about 4.4615, as the third approximation.

  3. Fraction - Wikipedia

    en.wikipedia.org/wiki/Fraction

    Unit fractions can also be expressed using negative exponents, as in 2 −1, which represents 1/2, and 22, which represents 1/(2 2) or 1/4. A dyadic fraction is a common fraction in which the denominator is a power of two, e.g. ⁠ 1 / 8 ⁠ = ⁠ 1 / 2 3 ⁠. In Unicode, precomposed fraction characters are in the Number Forms block.

  4. Branching fraction - Wikipedia

    en.wikipedia.org/wiki/Branching_fraction

    The half-life of this isotope is 6.480 days, [2] which corresponds to a total decay constant of 0.1070 d −1. Then the partial decay constants, as computed from the branching fractions, are 0.1050 d −1 for ε/β + decays, and 2.14×10 −4 d −1 for β − decays. Their respective partial half-lives are 6.603 d and 347 d.

  5. Hexadecimal - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal

    Hexadecimal (also known as base-16 or simply hex) is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 and "A"–"F" to represent values from ten to fifteen.

  6. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  7. Density - Wikipedia

    en.wikipedia.org/wiki/Density

    Density (volumetric mass density or specific mass) is a substance's mass per unit of volume.The symbol most often used for density is ρ (the lower case Greek letter rho), although the Latin letter D can also be used.