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  2. Normalization (image processing) - Wikipedia

    en.wikipedia.org/wiki/Normalization_(image...

    A Contrast Stretching Transformation can be achieved by: Contrast Stretching Transformation Graph reference for derivation. 1. Stretching the dark range of input values into a wider range of output values: This involves increasing the brightness of the darker areas in the image to enhance details and improve visibility. 2.

  3. Computer Graphics: Principles and Practice - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics:...

    First published in 1982 as Fundamentals of Interactive Computer Graphics, it is widely considered a classic standard reference book on the topic of computer graphics. It is sometimes known as the bible of computer graphics (due to its size).

  4. Clip coordinates - Wikipedia

    en.wikipedia.org/wiki/Clip_coordinates

    The clip coordinate system is a homogeneous coordinate system in the graphics pipeline that is used for clipping. [1]Objects' coordinates are transformed via a projection transformation into clip coordinates, at which point it may be efficiently determined on an object-by-object basis which portions of the objects will be visible to the user.

  5. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.

  6. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    The simplest procedure that may be used to produce boundary fitted computational mesh is the normalization transformation. [ 1 ] For a nozzle, with the describing function y = x 2 {\displaystyle y=x^{2}} the grid can easily be generated using uniform division in y -direction with equally spaced increments in x -direction, which are described by

  7. Normal form (abstract rewriting) - Wikipedia

    en.wikipedia.org/wiki/Normal_form_(abstract...

    The system {b → a, b → c, c → b, c → d} (pictured) is an example of a weakly normalizing but not strongly normalizing system. a and d are normal forms, and b and c can be reduced to a or d, but the infinite reduction b → c → b → c → ... means that neither b nor c is strongly normalizing.

  8. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]

  9. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.

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