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StarCraft: The Dark Templar Saga #3: Twilight: 30 June 2009 [47] ISBN 978-0-7434-7129-9: Novelization: Written by Christie Golden and published by Simon & Schuster [47] Prequel to StarCraft II, concludes the story arc of The Dark Templar Saga; StarCraft: Ghost Academy: 1 February 2010 [48] ISBN 978-1-4278-1612-2: Graphic novel
The expansion includes additional units and multiplayer changes from StarCraft II: Heart of the Swarm, as well as a continuing campaign focusing on the Protoss race. The campaign, which focuses on Artanis as its protagonist, is a sequel to Wings of Liberty and Heart of the Swarm, and concludes the StarCraft II trilogy. [3]
StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. [1] The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator ...
StarCraft II: Wings of Liberty was released in 2010, taking place four years after the end of StarCraft: Brood War.Two expansions, Heart of the Swarm and Legacy of the Void (both currently stand alone games), were planned from the beginning; the former was released in 2013 and the later was released in 2015.
The multiplayer mode in StarCraft: Ghost differed from the stealth-based mechanics of the single-player portion. It aimed to give players a personal view of the battles from the real-time strategy games of the series. Accordingly, Ghost ' s multiplayer was structured around class-based team gameplay and fighting in a variety of game modes.
Before the release of StarCraft, Blizzard Entertainment released a free-to-download game demo entitled Loomings, comprising three missions and a tutorial. [53] The prequel was made available for the full game in October 1999 as a custom map campaign, adding two extra missions and hosting it on Battle.net . [ 54 ]
Professional StarCraft II competition features professional gamers competing in Blizzard Entertainment's real-time strategy game StarCraft II.Professional play began following the game's initial release in 2010, as the game was the sequel to StarCraft, considered one of the first esports and the foundation of South Korea's interest and success in competitive gaming. [1]
Raynor is a predominant character in the science fiction real-time strategy video games StarCraft and Brood War and is a player character in StarCraft II: Wings of Liberty. He also appears as a playable character in the crossover multiplayer online battle arena game Heroes of the Storm .